Saturday, August 24, 2013

DIY Tabletop Minis Redux

Here be the first batch of minis made specifically for the Swallowed campaign. I'll explain a little more about the Leviathan itself in a future post, but for now it seems pertinent to mention that time in the Belly is stretched and skewed. Wibbly-wobbly, timey-wimey. The creature itself is huge and thousands of years old, but due to reasons, hundreds of thousands if not millions of 'years' have passed inside it's body, giving ample time for it's unwilling denizens to breed, adapt, evolve, and thrive within. So! Here come the first eyeless albino monstrosities. 

First stop was my favorite miniature supplier, my local dollar store. They usually have these bins of cheap plastic bugs right up front. I used some cockroaches in a previous post to create a band of post-apocalyptic bug-men. I've seen similar bins at toy stores and craft stores, but for three to ten times the price. A dollar and sixteen cents later, I am the proud owner of a little plastic bag full of centipedes. Centipedes are inherently horrifying, that's science.

Since I detailed the process in this post, I'll not run through whole boil, bend, shock process again here. Pictures below are pretty self explanatory. Behold! Click to embiggen.



A dollar and about an hour later, and we have a handful of minis more or less ready to go. I repainted the base edges black, and then hit the bugs with some spray gloss to make them nice and shiny. The paintjob is pretty bad, but works from a small distance. Under closer scrutiny, I didn't let the primer dry enough before I started painting, because I am tragically impatient. Additionally, the toothbrush bloodspatter is a bit heavy. I wanted them to look a little grisly, since they are burrowing creatures, erupting upward through the meat below - but I think it was a bit much in hindsight. Anyhow, a dollar and an hour later, five minis, ready to go. 


~JM




Sunday, August 18, 2013

Organic Terrain Board - Belly of the Beast




  So! I finally managed to get the party swallowed by the Leviathan, pursuing notorious wereshark pirate captain Kieran the Blackfin across a storm-wracked forbidden sea. This is the segment of the current campaign that I have been looking forward to the most. Also, it presents me with opportunity to gin up some
really fun terrain pieces and models, not to mention new environmental hazards, NPC factions, monsters, and setting specific quest ideas. Happy DM. Anyhow, first things first, I needed a good base terrain board. I thought I could do better than the Chessex mat for this new, alien landscape. I wracked my brain for a few weeks as to how best balance playability with the look I was going for. I couldn't figure out how to preserve the grid on these pieces like I have on others, but that doesn't present much of an obstacle for play, really. Having played on the Red Grace for the past few months, the players are pretty accustomed to measuring movement by base width, and paying more attention to facing and whatnot. Anyhow, on to the board.


I started with and old piece of masonite, some vestige of a failed or abandoned past project. It was spattered with random paint and swirls of old dried pva glue. No matter. First order of business, since I
decided to make a bottom 'bile' board to lay the meat islands on top of, I ran a bead of hot glue along the edges, to build a retaining wall for the Water Effects I planned to pour all over it. Then I spray primed the whole thing black.




Next up, I started painting the board itself, trying to give it the illusion of depth. I'm not the best painter, I'll be the first to admit.




I used a limited palette of three or four cheap Apple Barrel acrylic paints for the entirety of this project. I think the paint for everything I made here cost somewhere around 5 bucks. Black, White, Tuscan Red, and
Linen. After putting down the basic sub-surface shapes, I went back with a scrap of dish sponge to try and work in some bubbles and ripples. The finished paint job looked pretty passable to me, though if I have opportunity, I might give it another shot with more of a blue/green color scheme, to give the 'water' more visual distinction from the 'land'.


Now the fun part! I had bought this bottle of Water Effects a few years ago, and never used it. Maybe because it is so ridiculously expensive - $22 for that little bottle of clear resin. I'm sure there is a cheaper
alternative, but I dont know about it. Regardless, I had decided that now was the time to give it a shot. I dumped 3/4 of the bottle into the center of the board, and pushed it to the edges of my hot glue retaining wall, and then walked away for about two hours. NAILED IT.

Don't ever do that. Water Effects spreads like crazy. Apparently the key is several very thin layers. When I walked back through the dining room a few hours later, it had breached the retaining wall, run across the table, and through the leaf in the middle to pool on the hardwood beneath. My wife was not amused by this result. Thankfully I managed to scrub it up before it finished setting, but it did somehow manage to bleach the table and floor in the process. So... whoops. Don't do that.


Crisis averted, I started work on the meat islands. I don't have a jigsaw, so I couldn't cut masonite to the shapes I needed, so I based them all on foamcore. Foamcore presents it's own problems in the form of

warping, but other than that, it works great. I pulled out a sheet and a few scraps from another project and started cutting. I tried to bear in mind the modular intent, and cut into shapes that could work independently from one another.




Then I used and X-acto knife to bevel the edges towards the 'water-line' a bit, to try to make them blend a little better, cutting at roughly a 45 degree slope around every exposed edge.






I plugged in my foam cutter and started whittling down a few pieces of blue polystyrene to give the pieces some height variation, and then adhering them to the foamcore bases with pva glue.






This step took a while, as I kept going back to it, trying to keep my cuts smooth and 'organic' rather than jagged. Here they are all finished up.






Next up, I used a can of expanding foam filler to blend the edges of the polystyrene into the foamcore base and to add larger polyp-like growths here and there. This stuff expands like nuts, so err on the side of too
little. Also, wearing gloves is a good idea. It's nasty stuff, and is ridiculously difficult to get off of your hands. Acetone seemed to help with the latter.




Then I used PVA glue to kinda drool long, ropey veins all across the surface of the pieces. It helped to integrate the expanding foam into the foam a little.



To add a little more texture variation to the large, blank areas, I used one of my favorite 'gross texture' techniques, super glue dripped into wet yellow wood glue. I saw this a long time ago on
some Nurgle-themed Chaos Marines, and I take every opportunity I can to use it. It just looks awesome. And by awesome, I mean grotesque. It smells terrible while the chemicals are reacting, so it is probably best to do outside.



While all of that glue dried, I made a few clusters of giant fungi - the main light source in the Leviathan. I used some of the drips of expanding foam from my work-board, carved down a little with and X-acto and the edges burned a bit with a lighter to smooth them out. I mounted them on
the same twisted and burnt pipe-cleaner trunks that I like to use for trees. The weird texture of the trunks works fine, and it lent itself really well to making the small, branching clusters of mushrooms. I only made a few, but I was really happy with them. I will likely make more free-standing clusters to use with the larger terrain pieces, so that I can control the light level of certain areas better during play. I cemented them into the larger terrain pieces with PVA.



I also went to my bits box and found a few sprues of bone and skull festooned wooden poles from a LOTR goblin terrain set, and jammed a few of them into the polystyrene here and there for a
little added detail. Then I went about painting all of the exposed foam (including the edges of the foamcore) with black acrylic to protect it from the imminent spray primer. Once that dried, I blacked the whole thing and started with a base-coat of 50/50 black and red.



I then put down another three layers of color, working up from black/red, through red, red/linen, to a pink/white highlight on the veins and harder edges. It looks really pink in the picture here, but not quite so much with unaided eyeballs.





I went back and started painting in the details, like the 'shrooms and bone sticks. After that, I hit the whole piece with a high gloss finish coat to make it look slimy and wet. I also dripped tiny amounts of my remaining Water Effects into low lying areas to create puddles and pools. The gloss is a bit lost in the following pics, but trust me, it looks wet and unpleasant. All in all, I think it came out great. The players seemed to really enjoy the big reveal as well. Now to start populating it with horrific, eyeless albino mutants!





Thanks for the look.
-JM

Monday, August 12, 2013

AVAST! An exercise in inexpert 28mm ship building.

As mentioned in a previous post, my current campaign is a bit nautically centered - at least until I get these PCs swallowed by a larval godworm, then it becomes something else entirely. I started scouring the interwebs for 28mm scale ships, intending to buy a few if I could find some reasonably priced, but alas, I couldn't find a single one that even remotely approached what I considered to be reasonable. Maybe it's because I'm cheap, I dunno. There are some amazing ships out there, but nothing I would want my jackass players stomping their miniatures all over.

  However, I did stumble across quite a few articles on DIY ships which looked frankly amazing, and more than a few of these are based on Gary Chalk's templates, originally printed (as far as I can ascertain) in Wargaming Illustrated #183. The templates are available all over the place. Here's a link to them here.
The instructions call for cereal box card and balsa, but I had some extra foamcore lying around that I thought would be a bit sturdier than a Lucky Charms box, so I went with that in lieu. All together, the materials cost somewhere in the neighborhood of 5-8 bucks, so definitely a win on the cheap front.


  I usually stick to 'organic' type terrain for a reason. My giant, clumsy hands are not all that well suited to fine detail work. Sculpting tiny filigreed balustrades is not my forte. My blunt, thick fingers are more suited to hewing cliff faces from pink polystyrene. The kind of projects where defects can be easily transformed into 'features'. Ship building is not like that. It requires craft. It requires effort. Hopefully I put in enough of the latter to mostly disguise my lack of the former.





I started by printing Chalk's templates and then transferring them onto the foamcore. After cutting out the segments, I realized I didn't have, nor could I find, anything resembling 'assembly instructions'.  At this point, only fifteen minutes into the project, I began to just kinda wing it.




The foamcore holds a good bend, for the hull sections, and the balsa decking looked decent. I started embellishing the plans with cut in stairs and banisters. Then onto the masts. I wrapped varying lengths of dowels together with craft wire, and cemented the joins with super glue. You can see in the photo that I punched the rear mast straight through the deck in completely the wrong spot, and then tried to cover my shame with a balsa patch and wood glue spackle.




 Chopped apart an old pre-painted D&D mini for the figurehead here, jammed up under the bowsprit. Added platforms on the masts to facilitate play.

At this point I started thinking about doing elaborate netting and rigging, and decided it would only serve to interfere with the 'playability' of the boat. Also, lazy.




Here she is fully assembled at right, and below with sails and paint. For me, it didn't really come together until I added the canvas sails. For some reason, up until that point, even after painting, it looked like crap to me. The sails, though. They make me happy.



























  We've been playing with the boat, dubbed the Red Grace, for a few months now, and it serves exactly the role I had hoped. Though it could still stand with more embellishments and details it's been a great addition to the tabletop, and I'm pretty proud of the results. Apologies for the weird formatting, Blogger is outsmarting me today.
Thanks for the look.          -JM

Friday, January 25, 2013

Swallowed Campaign / ¡Mapocalypse!

   New Year, new game! Kicking off a new campaign next Tuesday, focusing (initially at least) on a more nautical theme. I've got plans. Ye gods, do I have plans. But, then again - I always do. I guess we'll see how they pan out. The Level-0 Baelheim game is on hiatus for now. I still think that it was a success, though we wont be going forward with the setting for the time being. After a nearly three month break (during which my lovely wife and I welcomed a new, tiny human into our home), I was having difficulty getting myself back into the right headspace for the writing of it - the excitement had petered out, for me at least.
   One night clicking through the Cartographer's Guild (I am a barely closeted map fetishist), I was glancing through some maps I had made a few years ago and posted up for critique. It's a really supportive and constructive community over there, and I recommend that anyone who has the slightest interest in mapping (fantasy or otherwise) check them out. Anyhow, there was one particular map that I had entered into their monthly Lite Mapping Challenge contest that I have always been proud of. The challenge was to map a fairy tale location, and having always had a kind of terrible fascination with the story of Jonah and the whale, in all of its variations and iterations, I chose to map the belly of a ship-swallowing leviathan. I'm still proud of it, though my Photoshop-Fu has gotten better in the past couple of years. I think. Well, at least I've gotten better at blending my layer effects. Click to embiggen.

It won!

I can't imagine a more hopeless and hostile location to strand my PCs. I can't wait. I'll be redoing the map soon, greatly increasing the scale to accommodate a slightly longer term campaign arc, and in general expanding on the basic idea. Here will be the meat of the new game (so to speak). First, I just have to railroad my group down the throat of a larval god-worm. Should be good times. Anyhow, as I mentioned, the game will start off more nautically themed, with the PCs having been press-ganged into service aboard a privateer trading ship. I've ginned up an area map for them to start off in, set in a portion of the same world I have set our previous games in - Iberra. 


   The Eye of Idriis, that odd little ringsea, is where my leviathan makes it's home. Just have to get them there. The above map was made with references from the Saderan tutorial, from the aforementioned Cartographer's Guild. I think it came out nicely. I'm looking forward to some ship to ship combat, so my next order of business is to make up a few ship proxies without miring myself too deeply into perfect scale replica galleons with swinging booms and changeable sails and working anchors and johnny boats and elaborate figureheads and... Proxies, the safe word is proxies.
   Lastly, while I'm dropping maps here, I'm going to put up the following - my first submissions to the CG, a series of goblin warrens from an older campaign. I've always been particularly proud of the water effect on these, by the end I think I've gotten it just about right. Goblins! Aboleths! Goblin Aboleth Thralls! I have fond memories of this particular dungeon set.  Maybe someone will stumble on them and be able to put them to use.






/ ¡mapocalypse!